Wine 10.18 Released with Vulkan-Based OpenGL Mapping
Wine 10.18 introduces Vulkan-based OpenGL memory mapping and fixes 30 bugs for better Windows app and game performance on Linux.
Wine 10.18 introduces Vulkan-based OpenGL memory mapping and fixes 30 bugs for better Windows app and game performance on Linux.
Wine 10.17 introduces EGL as the default OpenGL renderer, updates Mono to 10.3, and fixes 17 bugs for improved app compatibility.
Wine 10.16 adds 16-bit application support in WoW64, introduces NTSync synchronization, and resolves 34 bugs.
Wine 10.15 adds Unicode 17, Zip64 support, and fixes 16 bugs, including issues with Steam, Sims 2, CapCut, and Visual Studio 2005.
Wine 10.14 is out with vkd3d 1.17, Mono 10.2.0, IPv6 ping support, Debian Trixie CI integration, and 19 bug fixes.
QEMU 10.1, an open-source machine emulator, introduces new CPU features, ARM CXL support, nested KVM on ARM, and drops Debian 11 support.
Wine 10.13 improves gaming with a new joystick panel, adds advanced crypto algorithms, and enhances Windows runtime support.
Bottles secures NLnet Commons Fund grant, ensuring continued development of Bottles Next to improve running Windows software on Linux.
After repeated complaints from Arch users, the DuckStation PS1 emulator dev removed the PKGBUILD and is considering dropping Linux support altogether.
Wine 10.12 is out with optional EGL backend, Bluetooth Low Energy support, and various bug fixes, including improvements for games and system utilities.