NVIDIA has officially moved its native GeForce NOW application for Linux out of beta, roughly six and a half months after making the first public beta available to Linux users.
For those following the story, this is the latest step in a rollout that began at the start of the year. NVIDIA first announced plans for a native Linux PC application at CES 2026, supporting Ubuntu 24.04 LTS and later. The company then released the beta on January 29, giving Linux desktop users an officially supported native way to access the GeForce NOW cloud gaming service.
Now, following months of testing and community feedback, NVIDIA says the Linux app has officially graduated from beta. According to the company, the stable release focuses primarily on performance, stability, and general polish while retaining support for Ubuntu 24.04 LTS and later.
Another welcome change is the addition of an official Flatpak repository, which should make initial installation and future updates easier than relying on the standalone installer used during the beta. To get started, all you need are these three commands:
flatpak remote-add --user --if-not-exists GeForceNOW https://international.download.nvidia.com/GFNLinux/flatpak/geforcenow.flatpakrepo
flatpak install --user GeForceNOW com.nvidia.geforcenow
flatpak run com.nvidia.geforcenowCode language: Bash (bash)
The application targets regular Linux desktops and laptops rather than only handheld devices such as the Steam Deck. Rendering runs remotely on NVIDIA’s GeForce NOW infrastructure, so supported systems can stream games using GeForce RTX features without requiring comparable local graphics hardware.
When NVIDIA introduced the Linux beta in January, the company advertised streaming at up to 5K resolution and 120 FPS, or up to 1080p at 360 FPS, depending on membership tier, connection, display, and game. The service also provides access to technologies like ray tracing and NVIDIA DLSS on supported titles.
Alongside the stable Linux release, NVIDIA introduced additional cloud-side optimizations for DLSS Frame Generation. The company says the changes reduce latency and improve responsiveness, with the difference most noticeable when streaming at 60 or 120 FPS at 1440p and 4K resolutions.
Performance-tier subscribers are also getting a CPU performance adjustment on NVIDIA’s cloud systems to deliver higher frame rates in CPU-demanding games.
For additional details, see NVIDIA’s announcement or visit the download page for installation instructions.
