Wine 10.17 Released with Default EGL Renderer and Updated Mono Engine
Wine 10.17 introduces EGL as the default OpenGL renderer, updates Mono to 10.3, and fixes 17 bugs for improved app compatibility.
Wine 10.17 introduces EGL as the default OpenGL renderer, updates Mono to 10.3, and fixes 17 bugs for improved app compatibility.
Wine 10.16 adds 16-bit application support in WoW64, introduces NTSync synchronization, and resolves 34 bugs.
Wine 10.15 adds Unicode 17, Zip64 support, and fixes 16 bugs, including issues with Steam, Sims 2, CapCut, and Visual Studio 2005.
Wine 10.14 is out with vkd3d 1.17, Mono 10.2.0, IPv6 ping support, Debian Trixie CI integration, and 19 bug fixes.
vkd3d 1.17, the Direct3D-to-Vulkan translation library used by Wine, adds new HLSL features, MSL improvements, FX updates, and bug fixes.
Wine 10.13 improves gaming with a new joystick panel, adds advanced crypto algorithms, and enhances Windows runtime support.
Wine 10.12 is out with optional EGL backend, Bluetooth Low Energy support, and various bug fixes, including improvements for games and system utilities.
Despite massive adoption, Bottles faces funding shortages. The team shares its reality and asks users to help shape the project’s future.
Fedora 44’s proposal to drop i686 support has been withdrawn following backlash, especially over its potential impact on Linux gaming.
Wine 10.11 brings fixes and early NTSync groundwork, improving Windows app compatibility on Linux with 25 bug fixes and WIDL enhancements.