The Godot team has released Godot 4.7.2, the second maintenance update in the 4.7 series, with 57 fixes for this popular open-source game engine.
For Linux users, Godot 4.7.2 corrects the IME popup positioning when fractional scaling is used under KDE Plasma, fixing an issue that could place the input method interface incorrectly on scaled displays.
Additionally, the release fixes a crash that could occur when Godot failed to open a log file for writing, resolves an issue with simultaneous Shift key releases, and corrects input handling for BaseButton when long presses act as right-clicks.
The editor also receives several smaller refinements. Favorite nodes are no longer automatically translated. The Visual Profiler now correctly displays its cursor when a graph is partially filled. The Asset Store interface also fixes incorrectly sized images when using different editor scaling levels.
On the rendering side, Godot 4.7.2 fixes PCSS shadows incorrectly using the beginning of the shadow range in the wrong coordinate space. Navigation debugging also gets some attention, with NavigationRegion3D debug colors now updating correctly without requiring the project to be restarted.
Multiplayer developers will find a fix for a problem where peers could stop replication after deleting a node spawned through MultiplayerSpawner. Networking changes ensure mbedTLS always uses Godot’s operating-system entropy source.
There are some platform-specific improvements as well. Windows users get a fix for performance problems caused by moving high-polling-rate mice and additional exception handling during DispatcherQueueOptions initialization.
Under the hood, the release updates the AccessKit accessibility dependency to version 0.22.3 and fixes several core and GDExtension-related issues, including parent iteration when checking exposed extension classes.
For additional details, see the announcement.
Godot 4.7.2 is available now for Linux, macOS, and Windows in both standard and .NET editions, with export templates and the browser-based Godot editor also available through the project’s website.
