Valve has just rolled out a fresh update for the Steam client, which will be automatically downloaded for users, with a focus on in-game overlay speed and clarity, alongside a long list of fixes across desktop, Big Picture, Input, Linux, and macOS.
The biggest changes show up in the in-game overlay, which now renders faster in Vulkan, OpenGL shader pipeline, and some CPU-bound Direct3D 12 titles. Font clarity and scaling issues have been corrected, hotkeys apply immediately, and FPS counters now avoid overcounting in vsync or capped scenarios.
Moreover, the Performance Monitor also gained CPU temperature readouts on Windows and Linux, with NVIDIA GPU utilization numbers adjusted to better match third-party tools.
On the desktop side, Steam now has a dedicated accessibility menu with High Contrast, Reduced Motion, and UI Scale controls, along with broader accessibility annotations throughout the interface. General fixes address notifications that sometimes failed to close, settings windows not scrolling properly, modal dialogs opening behind other windows, and scaling problems under Linux’s XWayland.
The library introduces a customization tab that lets users apply their own artwork and custom sort titles. At the same time, private games are handled more smoothly, and Steam Cloud now shows the percentage of transfer remaining. Store pages are wider and more informative, with clearer labeling for items in your library, wishlist, or cart.
Meanwhile, Big Picture mode has been polished with fixes for controller guide buttons, avatars displaying correctly even when starting offline, better achievement presentation, and steadier navigation when moving in and out of game detail pages.
In addition, Steam Input expands with support for the GameInput API, more accurate controller detection for brands like FlyDigi and PDP REALMz, and cleaner handling of guide button actions. Duplicate controller devices, incorrect button prompts, and gamepad input in browser-based titles have also been addressed.
Game Recording now plays back high-bitrate files more smoothly, exports low-resolution clips without failure, and has working shortcuts again. Remote Play sees less stutter, fixes for Linux pairing dialogs, and more stable streaming across networks.
For Linux users, advanced overlay options are now available for AMD and NVIDIA GPUs, and Steam’s scaling now respects DPI changes. Stability is improved after render-process crashes, and file browsing from Game Properties works as expected again. macOS users, however, are being notified that support for macOS 11 Big Sur ends on October 15, 2025.
Beyond that, dozens of smaller fixes land across screenshots, collections, chat tabs, soundtracks, store trailers, and non-Steam game logos. For more information on all changes, see Valve’s announcement.