The Wine Project, a compatibility layer renowned for enabling Linux and macOS users to run Windows applications, has officially released version 10.10 as the tenth maintenance update to the stable 10.x series.
One of the key changes is upgrading the Mono engine to version 10.1, which should improve support for .NET applications. Additionally, the OSMesa library is no longer required, simplifying dependencies for certain configurations.
Developers working with Windows Runtime metadata will also benefit from enhanced WIDL support, making it easier to generate accurate metadata files.
Localization has also seen improvements, with locale data updated to Unicode CLDR 47, ensuring better handling of regional formats. Media Foundation users gain P010 format support, particularly useful for high-bit-depth video processing.
This release tackles 38 bugs, affecting popular games and productivity tools. Some of the most notable fixes include:
- Steam Big Picture mode no longer displays a black screen (D3D10-related).
- F.E.A.R. and F.E.A.R. Combat crashes due to “Out of memory” errors have been resolved.
- StarCraft Remastered now launches correctly after breaking in Wine 10.5.
- S.T.A.L.K.E.R. Anomaly no longer crashes when loading saved games.
- Wondershare Uniconverter 13 properly displays text characters.
Other fixes address issues in applications like Canon printer drivers, AVCLabs Video Enhancer AI, Noteworthy Composer, and the HP Prime Virtual Calculator.
For more information, visit the announcement. Wine 10.10’s source code can be downloaded from GitLab’s project page for those interested in trying out or upgrading their current installation. The binary packages for various distributions are expected to be available shortly.