DXVK 2.6.2 Brings Targeted Fixes for VR, Intel GPUs, and Game-Specific Bugs

DXVK 2.6.2 is out with bug fixes and game-specific workarounds, improving compatibility and stability for Vulkan-based Direct3D translation on Linux and beyond.

Two months after its previous 2.6.1 release, DXVK, a Vulkan-based translation layer for Direct3D 9, 10, and 11, primarily used to improve the performance and compatibility of Windows games on Linux through Wine or Proton, has just released its latest update, v2.6.2.

Among the noteworthy improvements, users can now leverage the new “DXVK_FILTER_DEVICE_UUID” environment variable to filter GPUs by their reported driver UUID. This enhancement can be especially useful on multi-GPU systems where identical models might otherwise be indistinguishable.

In addition, the vendor ID override logic for D3D9 has been refined: new configuration options (“d3d9.hideAmdGpu,” “d3d9.hideIntelGpu,” “d3d9.hideNvidiaGpu“) help work around games that either refuse to run on certain vendors (like Intel) or drastically reduce graphical fidelity on them.

Transitioning to the dxvk-native layer, the WSI (Window System Integration) backend selection process has been improved for better out-of-the-box results.

It’s worth noting also that D3D9 vendor-hack features are now conditionally exposed only when the reported GPU vendor actually supports them on Windows, thereby avoiding potential in-game misbehavior when titles make assumptions based on vendor IDs rather than capability queries.

On the bug-fixing front, several specific game issues have been resolved:

  • VR users should no longer encounter a problem where one eye fails to update properly.
  • Log spam from unsupported D3D8 render states and from frequent DXGI adapter queries has been curtailed, resulting in cleaner console output.
  • osu! stable mode now renders correctly in D3D9, eliminating the dreaded black screen.
  • A crash-preventing workaround has been implemented for Pirate Hunter’s out-of-memory issue, while Red Orchestra: Ostfront now handles Alt+Tab without hangs.
  • Rocketbirds 2’s intro video gaggle has been fixed, and theHunter Classic’s missing shadows regression is no more.
  • Lastly, Thumper’s track rendering glitches on Intel hardware have been addressed.

As always, gamers relying on DXVK under Wine can upgrade to 2.6.2 to benefit from these tweaks and improvements. For more information, see the changelog.

Bobby Borisov

Bobby Borisov

Bobby, an editor-in-chief at Linuxiac, is a Linux professional with over 20 years of experience. With a strong focus on Linux and open-source software, he has worked as a Senior Linux System Administrator, Software Developer, and DevOps Engineer for small and large multinational companies.

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