The Wine Project, a compatibility layer renowned for enabling Linux and macOS users to run Windows applications, has officially released version 9.20.
Among the key features in this release, Wine has incorporated the Capstone disassembly framework into WineDbg, its native debugger.
This integration allows for more robust debugging capabilities, providing users with powerful tools to dissect and understand the inner workings of Windows applications running under Wine.
Further enhancing its graphics handling, Wine 9.20 now supports additional formats in D3DX9, the DirectX 9 extension used in various games and graphical applications, promising to boost the performance and compatibility of numerous 3D applications on Unix-like systems.
It’s also worth mentioning that Wine’s development infrastructure has received an update due to the implementation of static analysis and JUnit test reporting within GitLab CI, ensuring higher code quality and reliability.
Last but not least, this version expands support for network sessions in DirectPlay, a key component for multiplayer network games. This enhancement will allow older games that rely on this technology to have improved connectivity and network functionality.
The release also includes bug fixes (15 in total), which address issues from previous versions and improve Wine’s overall stability and compatibility.
For more information, visit the announcement. Wine 9.20โs source code can be downloaded fromย GitLabโs project pageย for those interested in trying out or upgrading their current installation. The binary packages for various distributions are expected to be available shortly.