Nearly two months after the previous 2.7 release, DXVK, a Vulkan-based translation layer for Direct3D 9, 10, and 11, primarily used to improve the performance and compatibility of Windows games on Linux through Wine or Proton, has just released its first maintenance update to the series, v2.7.1.
One of the more noticeable fixes is for MSAA rendering in Direct3D 9. A regression in previous builds made it look like MSAA wasn’t working in some games, but that’s now corrected. Performance has also been boosted in certain D3D9 titles, such as Dead Space 2, thanks to the reduction of render pass barriers.
The update goes further with improvements for specific games. For example, tessellation factor handling has been corrected, which resolves particle rendering glitches in DCS World. A new “d3d9.modeCountCompatibility” option was also introduced to work around buffer overflows in older games that assume fewer available display modes, fixing crashes in AquaNox 2.
Moreover, several well-known titles received targeted patches. Alone in the Dark and Comanche 4 now avoid startup issues, while Dungeon Siege 2 restores missing character models in menus. Everybody’s Gone to the Rapture benefits from a CPU performance workaround, and Fallout: New Vegas now runs more smoothly with the FNV Reloaded mod on Nvidia hardware.
On the other hand, Crysis 3 had its GPU vendor override removed, which resolves startup failures that occurred after recent EA app updates. However, AMD users may notice performance issues due to less efficient game code paths.
Other changes include frame rate caps to prevent gameplay issues: 60 FPS for Guilty Gear and PsiOps, and 300 FPS in The Witcher 1 to resolve hair rendering issues on the inventory screen. Team Fortress 2 received fixes for MSAA-related rendering issues, while Scarface and Top Spin 2004 saw stability and rendering corrections, with the latter also getting a memory leak fix.
For more information, see the changelog.